How can I acces the shader graph in 3.0?

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:bust_in_silhouette: Asked By Sojan
:warning: Old Version Published before Godot 3 was released.

I am trying to make PBR materials in Godot (recent fixnum build), and some features of materials can only be made with a shader graph (node editor) e.g. Alpha masks. But I can’t seem to find where I can access it!

With patience, is not there yet and may not be for the alpha neither (materials changed a lot).

eons | 2017-05-26 14:32

Really? Thanks, I could not find that info for sure anywhere!

Sojan | 2017-05-26 15:22