Why does TextureFrame not resize in Editor?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By kewp
:warning: Old Version Published before Godot 3 was released.

I’ve set expand and stretch mode to a TextureFrame parented by a Control.


The Control is set to anchor-end, with zero margin so that it fits the entire screen.


When I run the game the image I assigned to the TextureFrame centers nicely inside the screen bounds.

However, in the editor view pane the TextureFrame is not resizing properly to the parent. Any idea why ?