Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | kewp | |
Old Version | Published before Godot 3 was released. |
I’ve set expand and stretch mode to a TextureFrame parented by a Control.
The Control is set to anchor-end, with zero margin so that it fits the entire screen.
When I run the game the image I assigned to the TextureFrame centers nicely inside the screen bounds.
However, in the editor view pane the TextureFrame is not resizing properly to the parent. Any idea why ?