+1 vote

I've set expand and stretch mode to a TextureFrame parented by a Control.

The Control is set to anchor-end, with zero margin so that it fits the entire screen.

When I run the game the image I assigned to the TextureFrame centers nicely inside the screen bounds.

However, in the editor view pane the TextureFrame is not resizing properly to the parent. Any idea why ?

in Engine by (22 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.