Is it possible to use GDNative with Godot 2.1 Series?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By Ben
:warning: Old Version Published before Godot 3 was released.

Since Godot 3.0 will not support mobile (OpenGL 2.x / OpenGL ES 2.x devices) up until Godot 3.1, would it be possible to add GDNative to the current Godot series? I feel GDNative would be an invaluable addition especially to mobile support; Adding external libraries such as Google play game services, Ad networks, Firebase without having to keep recompiling everything would just be a life saver.

You could ask for a backport on Github, but it possibly relies on features not available in 2.x that would not be possible to implement due to compatibility breakage. But I could be wrong^^

Zylann | 2017-05-26 17:11

I think it won’t be possible for 2.1.x
2.1.x will get some bug fixes but not new features.

volzhs | 2017-05-26 19:51

Here is a mention on that but for 2.2, no idea if somebody have tried it yet
DLScript module by karroffel · Pull Request #8246 · godotengine/godot · GitHub

eons | 2017-05-27 00:03