Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | jarlowrey | |
Old Version | Published before Godot 3 was released. |
Or should I try to monitor and counteract acceleration/speed via scripting?
Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | jarlowrey | |
Old Version | Published before Godot 3 was released. |
Or should I try to monitor and counteract acceleration/speed via scripting?
Reply From: | eons |
Damp can help you if you move it with impulses, but in most cases just cap the velocity on _fixed_process
or _integrate_forces
if you are using a custom integrator.
Great, thanks!
jarlowrey | 2017-05-24 14:21