0 votes

So I was working with Directional light, and dark spots appeared on my scene. They look ugly. I fixed, but with a lot of hassle. Suddenly a though struck me. What if Godot used sobotka's Open-Source, Blender plugin, filmic for the lighting engine.

It's a very helpful plugin. photorealism or not, this fixes a majority of lighting issues. It'd be awesome to see it implemented in a game engine.

Here's a link to the Github page
https://github.com/sobotka/filmic-blender

Also I thought I'd show this video off. It's for blender, but the first 13 minutes can be applied virtual light in general.
https://www.youtube.com/watch?v=m9AT7H4GGrA

asked May 23, 2017 in Gossip by lavaduder (264 points)
edited May 23, 2017 by lavaduder

1 Answer

0 votes

Godot now has a new renderer and all the light code was changed, you can try it now building from sources (is a bit unstable) or wait for the alpha to test.

You can get some builds from here too (look some builds with few issues)
http://fixnum.org/godot/

Also, check the dev blog for details on the changes https://godotengine.org/devblog

answered May 24, 2017 by eons (7,786 points)
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