Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | lavaduder | |
Old Version | Published before Godot 3 was released. |
I was wondering if I could import a mesh as a collisionshape, I tried the mesh create static body, and the results (I tried them all) were poor. The best I got was with convex static body, But that made unneeded ramps, and did not allow for a concave polygon (Obvious but still) Is there a way to directly import the vertices’s positions of a mesh, or use the mesh itself for collision.
I am using Godot 2.1.3 stable, and Blender 2.78c
P.S. I noticed a lot of lag happening with my model in-game, I don’t know what it is, considering it’s a model with an extremely low polygon count.