+3 votes

I'm getting a weird crash on my production game; apparently, it is related to the GodotPayment module. I'm clueless on what it can be, though; the game is working fine in the devices I tested home.

Can someone point me at least how I should test it? This crash is happening on lots of devices (from what I can check on Google Developer Console, at least).

      at org.godotengine.godot.payments.PaymentsManager$7.run(PaymentsManager.java:363)
      at java.lang.Thread.run(Thread.java:818)
in Engine by (304 points)

Same thing is happening to me. Did you get some clarity on this?

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