Problem setting position

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:bust_in_silhouette: Asked By moazdeyaa

So i have a problem setting the position i am new to godot so everything was fine but suddenly my player(kinematic body 2d) doesnt spawn where it should for example i put it somewhere in the scene maybe 100,50 once i start the scene the player is somewhere completely different like 500,30 or something it happened to me before i kept messing around and solved it but now i cant ,i did some googling and saw a bunch of stuff about local and global position but i still cant do it

Without concrete examples of how you place the player, how the position is updated, we can’t give concrete help.
About local and global positions:

  • local is relative to the parents location
  • global is relative to the world origin

If you mix and match which ones you work with unintentionally, you can get unexpected results.

zhyrin | 2023-03-23 09:24

I place the player by dragging the player.tscn file into the scene and update the position by move and slide method thx in advance

moazdeyaa | 2023-03-23 10:31