Best way to use the same cutout animation for different characters?

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:bust_in_silhouette: Asked By ralime
:warning: Old Version Published before Godot 3 was released.

Let’s say i have an animated character, then i create another one, with a similar body (human) but little differences (in size) how should i addapt the bones to these differences and use the same animations from the first one?

:bust_in_silhouette: Reply From: Bishop

Perhaps save a skeleton and animations and edit?