I click a node in the scene. How can I hide built-in variables and/or categories that get shown up?

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:bust_in_silhouette: Asked By Andrew2022

Figure you click a node, and you want to hide this section (look at the image) from the inspector, only leaving the Node2D variables to manipulate. Would it be possible? Do someone know if it is possible in Godot 4?

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I know some people have tried to do it in Godot 3.5 and also in Godot 4 through scripting. I saw this thread https://forum.godotengine.org/132326/dynamically-properties-inspector-overriding-_get_property_list but I haven’t been able to achieve it yet.

I like to have a visually-pleasing environment, hiding things that I’m not using and wont use, that’s why I’d rather hide it to make it look more minimalistic.

:bust_in_silhouette: Reply From: AlexTheRegent

The closest thing you can achieve is to create new Editor Features Profile. To do this, you need to click at top menu in Godot (where Scene/Projects/Debug are located) next Buttons: Editor → Manage Editor Features… There you have to create new profile and then you can turn off features you don’t want one by one. Once you do this, unchecked features will be hidden and if there are no items left in group, then group itself will be hidden too. Note that categories (CanvasItem and Node in your case) will stay anyway, no matter if they have items or not, but they will be empty.

Thank you very much!

Andrew2022 | 2023-03-27 18:18