Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | LionHeart96 | |
Old Version | Published before Godot 3 was released. |
Hi everyone, so I am a bit of a newbie when it comes to godot and have encountered an issue when exporting my game to android. The export panel doesnt come up with anything once exported but when I look at the command prompt I get this:
ERROR: ResourceImportMetadata: : get_option: Condition ' !options.has<p_key> ' is true. returned: Variant<> At: core\resource.cpp:99
I have looked all over and not managed to find anything related to this issue. I have my JDK, android SDK, adb, jarsigner and the keystore setup. If I put the app on my phone it just enters an infinite loop of the godot splashscreen flashing.
Thanks in advance
I got that error every time when export android but I don’t have problem to run it on android.
I think you need proper template for android.
did you update your templates to match with your editor?
volzhs | 2017-05-15 06:57
Yeah I made sure that I had the newest templates, just downloaded them yesterday so they should be correct
LionHeart96 | 2017-05-15 15:57
you need to see adb logcat
to find what exactly happen.
flashing slpashscreen happens usually if template is not match or can’t read or parse scene or script.
volzhs | 2017-05-16 04:01