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Asked By | Ingutek1 |
Hello,
I’ve had great trouble trying to solve an issue preventing my game from further developing,
Large portions of my game are based on being inside or around VehicleBodies. Using move_and_slide(), even with infinite inertia false, allows the player to push large vehicles far, no matter the mass. It gets worse when you are inside a vehiclebody and you can make the vehicle fly by walking into the sides of it.
I’m looking for a solution to this problem - To prevent the KinematicBody from having influence on the RigidBody/VehicleBody.
Thank you and I hope for an answer.