Stop KinematicBody Character Controller from pushing VehicleBodies/RigidBodies

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:bust_in_silhouette: Asked By Ingutek1

Hello,
I’ve had great trouble trying to solve an issue preventing my game from further developing,
Large portions of my game are based on being inside or around VehicleBodies. Using move_and_slide(), even with infinite inertia false, allows the player to push large vehicles far, no matter the mass. It gets worse when you are inside a vehiclebody and you can make the vehicle fly by walking into the sides of it.
I’m looking for a solution to this problem - To prevent the KinematicBody from having influence on the RigidBody/VehicleBody.
Thank you and I hope for an answer.