navigation work doesn't work

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:bust_in_silhouette: Asked By Master0987

Im trying to make the enemy follow the player. but every name i get a different error code
my scene hiarchy
Node2d
player(characterbody2d)
child: camera2d
Tilemap
navigation region 2d
enemy(characterbody2d)
child:NavigationAgent2d
my enemy code is

@export var targetlocationpath:NodePath
@onready var targetlocation:Node2D = getnode(“player”)
@onready var nav_agent = $NavigationAgent2D2

func ready():
navagent.settargetposition(targetlocation.globalposition)

func physicsprocess(delta):
if navagent.istargetreached():
var nextlocation = navagent.getnextposition()
var direction = globalposition.directionto(nextlocation)
global_position += direction * delta`