3D Engine - Collisions doesn't work with KinematicBody

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:bust_in_silhouette: Asked By rredesigns
:warning: Old Version Published before Godot 3 was released.

Hello everyone.

I am using a KinematicBody in the 3D engine and collisions stop working randomly (they work like 20% of the time, and then everything except the ground can be collided with).

I know everything should work because changing the node to RigidBody works perfectly. RigidBody in Kinematic mode doesn’t work though.

What could be the issue here?

Thanks.

Could you be more precise on what/when/where collisions stop working?
The kinematic character 3D demo works fine?

eons | 2017-05-13 20:45

How are you moving your KinematicBody?

Zylann | 2017-05-14 00:37