Ball bumping on flat surface made with tiles from a tileset

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:bust_in_silhouette: Asked By Charleon

Hello!

Total newcomer to Godot here, picked it up a couple of days ago.
I have a physics artifact I want to solve in some way.

I have a ball object (RigidBody2D) that I apply torque and force to to move in a given direction.

The level is built using a TileMap, where all 4 collission coordinates of the tiles are in the respective corners (By using the fast hotkey F button).

When the ball has lower speed, everything seems fine, however, when it picks up speed, it starts to bounce. By capturing video and examining the bouncepoints it seems that the bounce occurs in the seams between tiles.

  1. Is this a bug?
  2. Is there any potential solution for it?

Video provided for display of the problem