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Asked By | diesel |
Hi, I design layout for game be like:
In this scene, there’s 2 tile which used to active door A & B, code which I wrote:
func _on_Player_body_entered(body):
var pos = body.position
print(pos)
Unfortunately, result which I received is (0, 0) for both tiles which player touched, if I can’t retrieve tile position/id, I can’t set rule to open door A or B …
Thanks for reading!