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Asked By | Themaker482 | |
Old Version | Published before Godot 3 was released. |
Hi, I want to make a large project but I have a problem, my assets arent very situable to use a tilemap, I wanted to know if I can create a level using sprites only or is absolutely needed to use tilemap, does this affect performance?
Do you happen to have ehh…an image of a few of said textures, because it really depends on what you want to do with them, I would personally say use tilesets, but that’s without knowing what the textures themself would be used for
The_Duskitty | 2016-03-16 19:24
I would affect the performance if you use too many nodes, not if you use many images (that’s why tilemaps are effective). You can look at overriding CanvasItem::_draw()
and using the CanvasItem::draw_*
functions.
Bojidar Marinov | 2016-03-17 09:57