+1 vote

Hi, I want to make a large project but I have a problem, my assets arent very situable to use a tilemap, I wanted to know if I can create a level using sprites only or is absolutely needed to use tilemap, does this affect performance?

asked Mar 16, 2016 in Engine by Themaker482 (91 points)

Do you happen to have ehh...an image of a few of said textures, because it really depends on what you want to do with them, I would personally say use tilesets, but that's without knowing what the textures themself would be used for

I would affect the performance if you use too many nodes, not if you use many images (that's why tilemaps are effective). You can look at overriding CanvasItem::_draw() and using the CanvasItem::draw_*functions.

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