I've been trying to export one of my games to UWP using Godot 2.2 but with no success.
I followed the docs strictly, and everything went fine and I was able to export the final .appx from Godot.
But afterwards, it doesn't seem to be recognized as a valid file (yes, I have sideloading enabled)
So I went the other route and tried to run it directly via the VS project. set up everything according to the instructions, but when I run the project, I only see a green X window.
I took a peak at a "terminal" that appeared to have been launched by the Godot executable and saw this
VS just complains that something is broken but doesnt give useful info :/
I hope I didnt mess anything up since the docs are still based on WinRT and not UWP. My only doubt was on editing the EntryPoint in the xml file, I'm not sure if I inserted the right name...
Any tips on how to proceed?