Engine ERR_PARSE_ERROR on compiled projects?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By AxDSan
:warning: Old Version Published before Godot 3 was released.

I was working on some project and I noticed when I wanted to build it, it happened this:

wow

so don’t really know what’s going on in here, apparently is an error from the Engine itself, correct me if I’m wrong…

Version: Godot 2.1.3-latest-stable

Additional Note: this is happening on all projects I compile. Should I re-download Godot and check if the problem continues? I haven’t tried that just yet.

Are you using the export templates for 2.1.3?
Parse errors use to happen when the export template is not the same version as the editor.

eons | 2017-05-10 18:45

Hmmm I was messing up with 3.0 maybe that’s where the error is coming from. I redownloaded 2.1.3 stable exports and reimported them into Godot, redownloaded the godot 2.1.3 stable binaries and refreshed everything, and now everything is just working fine :smiley:

Thanks for replying :smiley:

AxDSan | 2017-05-10 18:48

To prevent configuration problems, I use the self contained mode for each version, you need to add a file called ._sc_ (or just _sc_ on windows for 2.1.2+) in the same directory as the executable.

That way, each editor uses it’s own editor_data directory instead of a general user folder.

eons | 2017-05-10 19:00