The textures aren't displayed when something moves on screen.

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:bust_in_silhouette: Asked By DriNeo
:warning: Old Version Published before Godot 3 was released.

I exported a debug version of a 2D game prototype to a 4.0.3 Android phone and if any object make a translation the textures disapear and only sprite rectangles, and objects drawn by the _draw function, are displayed.

If you have encountered this problem any help is welcome.

A little example project affected by the issue when it runs on my LG P-700 test phone.

http://partageurs.com/talha2n/Documents/TextureIssue,70177881.zip(archive)

After some seconds, when the ball is destroyed, the crate textures finally appears.

DriNeo | 2016-03-16 22:23

:bust_in_silhouette: Reply From: KRL

Did you updated export templates while updating godot editor?

Yes it was done.
The platformer demo, from the same Godot version, works pretty well on the same phone.

DriNeo | 2016-03-16 19:53

check texture compression.

KRL | 2016-03-16 19:57

The export images settings are left by default.

DriNeo | 2016-03-16 20:51

In export setting under android section un-tick “32 bits view”.

KRL | 2016-03-16 20:56

It’s done thanks for the help, but the issue is already here.

DriNeo | 2016-03-16 21:10

Can you post zip of your project?

KRL | 2016-03-16 21:12

Yes I must modifiying a bit to upload only a simple scene. And I will post a link here.

DriNeo | 2016-03-16 21:19

Ok will wait and check it.

Edited on 16.03.16 22:24:

Argh… can’t check it, don’t have android 4.xx device.

KRL | 2016-03-16 21:23

Thanks anyway !

I removed a lot of scenes, assets and lines of code, and I uploaded this project on ToutBox ( who is simpler to use than Dropbox).

The link is in the first post for people who want to check this.

DriNeo | 2016-03-16 22:30

:bust_in_silhouette: Reply From: DriNeo

I removed the particles and the problem is gone.

But I don’t know how to display particles on this phone.
Even with a 2 particles amount the phone doesn’t want to display textures.

Ok, I found a workaround, particles who contains a texture don’t make the issue.
I’m curious to know if most recent phones are affected by this weird limitation.

I found this weird because I guess drawing particles is more generic for computers than displaying .png images. This phone can’t display drawed particles simultaneously with textures.

DriNeo | 2016-03-17 16:55

Try putting it on a issue tracker at github, maybe some dev will look at it coser.

If you have powerfull phone then write particle system by yourself using textures.

Greetings.

KRL | 2016-03-17 17:53