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DriNeo
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Published before Godot 3 was released.
I exported a debug version of a 2D game prototype to a 4.0.3 Android phone and if any object make a translation the textures disapear and only sprite rectangles, and objects drawn by the _draw function, are displayed.
If you have encountered this problem any help is welcome.
A little example project affected by the issue when it runs on my LG P-700 test phone.
But I don’t know how to display particles on this phone.
Even with a 2 particles amount the phone doesn’t want to display textures.
Ok, I found a workaround, particles who contains a texture don’t make the issue.
I’m curious to know if most recent phones are affected by this weird limitation.
I found this weird because I guess drawing particles is more generic for computers than displaying .png images. This phone can’t display drawed particles simultaneously with textures.
DriNeo | 2016-03-17 16:55
Try putting it on a issue tracker at github, maybe some dev will look at it coser.
If you have powerfull phone then write particle system by yourself using textures.