var instanced_bullet=preload("res://impact.scn")
preload of bullet object/scene containg a bullet object with script moving it forward
var bullet = instanced_bullet.instance()
assinging pre-loaded bullet instance to a new variable
bullet.set_transform(get_transform())
placing not yet instanced bullet on start point of bullet trajectory
get_parent().add_child(bullet)
instancing bullet obbject by adding it to a spatial