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Attention |
Topic was automatically imported from the old Question2Answer platform. |
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Asked By |
ShaneGrey413 |
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Old Version |
Published before Godot 3 was released. |
I am trying to make a button hide the wings when clicked. the button works when I don’t add .hide() to the end but I want to hide the wings. I am getting this error:
Attempt to call function 'hide' in base 'null instance' on a null instance.
extends Panel
func _ready():
set_fixed_process(true)
func _on_MenuButton_button_down():
get_node("Player/Shane's-Wings").hide()
Can you post a capture of the relevant part of your node tree, please?
rredesigns | 2017-05-09 04:52
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Reply From: |
wombatTurkey |
get_node("Player/Shane's-Wings")
is the wrong path, as it’s returning null. Use the correct path to the node there and it should work
Still won’t work I copied the path straight from the node by ctrl + c and pasted it in.
ShaneGrey413 | 2017-05-08 04:37
The path you’re giving in your get_node()
call is currently looking for a child of the button (this script’s node) named “Player”. My guess is this is probably not the case.
Node — Godot Engine (stable) documentation in English
The get_node()
documentation covers how these paths work pretty well. From that, you should be able to figure out the correct path according to your own game’s scenetreee.
YeOldeDM | 2017-05-08 05:17