Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Fusegene Studios |
extends KinematicBody2D
var speed = 400
var velocity = Vector2()
func _ready():
pass
func _physics_process(delta):
velocity = Vector2()
if Input.is_action_pressed("down"):
velocity.y -= speed
if Input.is_action_pressed("up"):
velocity.y += speed
move_and_slide(velocity)
This code works for me with no errors. Can you describe what actually happens, and what you want to happen instead?
Cam | 2023-02-04 06:18
What do you mean by it does not work?
mautu | 2023-02-07 14:28