Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | jarlowrey | |
Old Version | Published before Godot 3 was released. |
Originally I had my nodes setup as
Node2D
|-RigidBody2D
||-Sprite
||-CollisionShape2D
And collisions were not working, broken. I modified my scene so the RigidBody2D was the parent
-RigidBody2D
|-Sprite
|-CollisionShape2D
and everything is working fine now. Why is this? What’s going on here? When I made this change, I also had to use global rot, pos as it doesn’t seem to be inheriting from the parent anymore.