0 votes

I understand that this is an issue and Godot 2.1 doesn't support this feature. However, I have found that I really need this functionality for my game. I was asking if anybody knew of a work around, or whether there is a plan to have this implemented in godot 3.0?

Thanks,
Matt

in Engine by (286 points)

If you know it's not supported then maybe you can hack your way around and hardcode the line breaks for your text, but that's a lot of work.

The best option is to extend the engine and add that functionality yourself, or pay a programmer to do that. ;)

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