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Asked By | Zoorgbat |
Hi everybody,
I’m beginning to create VR experiences and I choosed GoDot.
I use a Oculus Quest (first generation) and after configuring my development environment I managed to export an APK to my device.
I see it in uncategorized apps and when I start it the 3 dots animation starts for some tenth of seconds, then I return to my starting room.
If I start the same applicaiton with Oculus Link and a USB cable all works well.
I switched from GLES3 to GLES2 but nothing changed.
I tried both exports types, debug and Release, same issue.
I’m using GoDot 3.5.1
OpenJdk 11, Android Sdk 33, Open XR 1.3.0 & XR Tools 3.2.0
Windows 10
I use one shader texture, for animating water surface and I imported a file from Blender, an architectural exemple, a kitchen in IFC format, converted to gltf format.
If any one has a clue…
Thanks