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Asked By | alexp |
I was playing around with cubes, just trying to put them in a series of contiguous rows. I made a scene called TerrainBlock that is just a cubic MeshInstance with scale (1,1,1). I would have thought that the side length is 1, so adding 1 to one axis of the previous cube’s position would put them adjacent to each other, but what I observe is that the cubes overlap. Putting them 2 apart seems to achieve the desired effect. It seems like the scale refers to a “radius” (i.e. half side length) in each dimension, but that was unexpected.
Is there any documentation about how the other primitive meshes are parameterized?