0 votes

We have multiple scenes in scenes, something like this:
Every scene is rotated by different amounts via standard transform. We need to know final rotation of UniversalPartOfObj, but when we use rotation in code it shows just rotation of UniversalPartOfObj.
Sorry if it is hard to understand what we mean.

Godot version v.3.5.1
in Engine by (15 points)

1 Answer

+1 vote
Best answer

Sounds like you just want the global_rotation value of the UniversalPartOfObj node. So, just grab the value of that property.

by (19,292 points)
selected by

Thank you! It is exactly what we need!

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