Hello there,
I have been trying to figure out how to make a city builder in which peasants walk around structures and trees, but sadly I have come to some things I haven't been able to resolve.
1.- Slow baking problem, when I build a new house, the baking process takes a minimum of 5 seconds for a mesh that has 29 surfaces, all the surfaces are simple polygons.


Do anyone know if it is possible to do this, or would I be forced to use a gridmap for instantaneous change on the path navigation system?
2.- The second problem is that I can't get to make my agents pass through eachother, they collide with one another as if they were rigidbodies, which they are not.
Any answer will be greatly appreciated, Thank you all!