0 votes

Like the title. To improve performance for my game, i have decided to create KinematicBody2D with Physic Server and link them with AnimatedSprited2d, but i don't know how to access physicprocess in the server to move em like moving with moveandslide() in node's _physicprocess() (.

I'v tried to move the collisions with Physics2DServer.BODY_STATE_TRANSFORM. But with this the collision seem doesn't work.

Is there any way we can achieve the behavior like the move_and_slide of KinematicBody2D in PhysicsServer2D.

Thank you very much <3

Godot version 3.5.1
in Engine by (19 points)

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