Like the title. To improve performance for my game, i have decided to create KinematicBody2D with Physic Server and link them with AnimatedSprited2d, but i don't know how to access physicprocess in the server to move em like moving with moveandslide() in node's _physicprocess() (.
I'v tried to move the collisions with Physics2DServer.BODY_STATE_TRANSFORM
. But with this the collision seem doesn't work.
Is there any way we can achieve the behavior like the move_and_slide
of KinematicBody2D in PhysicsServer2D.
Thank you very much <3