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Asked By | Kyoz |
Like the title. To improve performance for my game, i have decided to create KinematicBody2D with Physic Server and link them with AnimatedSprited2d, but i don’t know how to access physic_process in the server to move em like moving with move_and_slide() in node’s _physic_process() (.
I’v tried to move the collisions with Physics2DServer.BODY_STATE_TRANSFORM
. But with this the collision seem doesn’t work.
Is there any way we can achieve the behavior like the move_and_slide
of KinematicBody2D in PhysicsServer2D.
Thank you very much <3