Is there a way to inverse the "Clip Children" in Godot 4? To draw the children where there is no data from the parent?

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:bust_in_silhouette: Asked By Rodrigo (Spy)

In Godot 4, the “clip children” feature only draws where the parent has data, hiding everything that falls outside the parent’s visible pixels or boundaries.
How can I accomplish the opposite? Drawing the children if the parent pixels do not intersect. (As it used to be with light masks in Godot 3.5)