0 votes

What would be the best way to implement ambient sound for a (curvi)linear spatial in 3D?
In my case, I'm trying to implement riverflow sound along a river. If there's not a more elegant and easier way, i will try to carry the audio source along the river (somehow snapped to the river baseline).

Godot version 3.5.1 stable
in Engine by (12 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.