How would I get 3D camera rotation in a 2D game?

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:bust_in_silhouette: Asked By ClumsyDog

I’d like to make a camera that works similarly to this. I don’t know where to start though, and I’d like some help or at least something to point me in the right direction.

I’m also worried the camera might mess with collisions.

Thanks in advance!

Not sure how the game of the video was made, but I think you can try a 3D scene with the camera projection set to orthogonal, mixing 3D objects with sprites that faces the camera. You can also find content like that searching for isometric projection

Hut | 2023-01-17 03:11

:bust_in_silhouette: Reply From: RinAkumetsu

Hi,

Try to write Gizmo himself: https://www.youtube.com/@Gizmo199/about. Hi gives some explanations in the video description and in the comment section.

There are also examples how to do sprite stacking, rotations and depth-sorting: https://www.davidepesce.com/2020/06/26/sprite-stacking-in-godot/