Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | TotCac | |
Old Version | Published before Godot 3 was released. |
Polygon2d have uv mapping of texture. So the question is how to fill a kind of polygon to display a texture repetitive without uv mapping?
Well, if you simply leave the uv without touching it, it should just work.
Bojidar Marinov | 2016-03-16 15:15