How to "fill" a polygon2d with a repetitive texture

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:bust_in_silhouette: Asked By TotCac
:warning: Old Version Published before Godot 3 was released.

Polygon2d have uv mapping of texture. So the question is how to fill a kind of polygon to display a texture repetitive without uv mapping?

Well, if you simply leave the uv without touching it, it should just work.

Bojidar Marinov | 2016-03-16 15:15

:bust_in_silhouette: Reply From: Ugis Brekis

After creating polygon2D:
1)Add texture
2)Go to resource settings
3)Set the “Repeat” flag

enter image description here

Thank you very much!

TotCac | 2016-03-17 16:38