I'm trying to simulate an ice floor for my character but I can't figure out how to achieve that using kinematicBody2D
this is my player script:
func _physics_process(delta):
direction.y += gravity_speed * delta
# vertical movement
if(is_on_floor()):
if(Input.is_action_just_pressed("ui_up")):
direction.y=jump_speed
# horizontal movement
direction.x=Input.get_action_strength("ui_right") - Input.get_action_strength("ui_left")
direction.x *= horizontal_speed
direction=move_and_slide(direction,Vector2.UP)
and I made a StaticBody2D
and gave it 0 friction in physics material override:

And it seems to work with Rigid bodies but not with KinematicBody2D
,
I thought move_and_slide()
should take care of this?
So how do I get my character to slip on certain grounds?