0 votes

I'm trying to get familiar with BakedLightmap. I added a lot of OmniLight to simualte torch in my game, and after baking the lights, ( note, I had to uncheck Use Denoise to avoid crashing ) a couple of walls are extremely lighted as they were hit by some sort of directed light somewhere:
here the image

What am I doing wrong?

Godot version 3.5.1
in Engine by (36 points)
edited by

The image isn't working. It needs to be uploaded to an online site and then a link (directly to the image) needs to be pasted into the forum post.

did it, but the ! link does not work, so I put a standard link instead

1 Answer

0 votes
Best answer

Apparently was a to big cell size in Capture part of BakedLightmap. By using the default is better now.

by (36 points)
selected by
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