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How to configure the file dialog for specific files? For example, when Paint opens a file, you can choose what to open. I couldn't do it. Tried via add_filter(".vox"). It didn't work out... Maybe we need to do it in a different way? Is this even configurable somewhere else?

Godot version 3.5.1
in Engine by (79 points)

1 Answer

0 votes
Best answer

Godot expects

$FileDialog.set_filters(["*vox ; Voxlap super blocky 3D format"])


$FileDialog.add_filter("*.vox ; Voxlap super blocky 3D format")

For multiple

var allowed = ["*vox", "*png", "*bmp", "*dds"]
by (6,870 points)
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