Potential Bug with WorldEnvironment Node for 2D (Or Raw Colors)

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:bust_in_silhouette: Asked By DaZel77

I am trying to apply glow to individual sprites in my game and the WorldEnvironment node ignores the Raw value of each sprite. When I have the HDR threshold at 1, it still affects sprites that have a raw value of 1. In Godot 3.x, when the raw value to a sprite was increased, it was affected by glow, and other sprites in the scene were not. Let me know if I am just being dumb and missing something, or if there is any more information you need.