Currently: I am using a sprite for testing and it is fairly easy to scale the sprite
ex:) set_scale(Vector2(.95, .95)
My goal: is to have the same affect on a TextureButton, I only want to use a texturenormal within it. I do not want to have to add texturepressed textures for every button.
Any help would be great, this is pretty urgent and ive been at it for like 4 hours.
Thank you again guys!