How to position Sprites in a Parallax Layer with Camera zoom ?

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:bust_in_silhouette: Asked By thomas_laverne
:warning: Old Version Published before Godot 3 was released.

Hi guys (in the generic meaning)!

I’m trying to use parallax layers with a camera scale not set at (1,1), the problem is that the elements inside the parallax layer don’t appear in the editior view the same way than in the runing window. This is normal since the parallax layer in the editor view is not aware of the camera’s scaling, but I would like to find a way to position my elements in an easier way than trial and error.

Any hint?

Thank you.

:bust_in_silhouette: Reply From: timoschwarzer

You can enable Live Editing within the editor and directly see the result in-game.