Dear all, recently I'm using Godot to create a ball game. To simplify the question, assuming in the physics world there's only one RigidBody called ball, a Camera which can be rotated around with ball.
Now I wanna give the ball a torque by using
apply_torque_impulse method, for example this torque value is
Vector3(0, 10, 0) which means (for now) rotate the ball along Z axis.
Then, I rotate the Camera around the ball for 90 degrees for example (the UP is Y axis always), and here the problem comes:
Before the camera move, the impulse value
Vector3(0, 10, 0) will let it rotate backwards (Z axis), but after moving, the same value cannot be used anymore, because the current correct axis should be X axis as I still want it to roll backwards!
So my question is how to convert/transform that value to the correct one as Camera moves to different angle degrees.
Thanks a lot.