Tile truncated in tilemap from kenney assets

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By Sakaila

Hello,

I struggling to use the isometric tilemap in godot 4.0. I’m using kenney assets and the bottom of each tile is truncated (i did not success to adjust the parameters to fit the tiles correctly). see below screenshot: