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Hello everyone!
I created a 3D scene, added a camera and did not add any light component - but the scene is illuminated. As I understand there is an embedded light source in a scene - am I right? And if 'yes' could anyone please tell me how can I get this embedded light component to configure it.

Thanks in advance

Godot version v4.0.beta8.official [45cac42c0]
in Engine by (23 points)

1 Answer

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Best answer

By default, the 3D editor will use a preview environment and a single directional light source, but they won't be visible in-game. You can toggle and edit the preview lighting from the three buttons from the toolbar on top of the 3d viewport. The button on the right will allow you to add the preview lighting as nodes to the scene, which will make them visible in-game.

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