Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Oliver_Ruszkai |
I wanted to make a Pixelart game, where a character goes up a mountain. I wandted to use a Rigidbody for this. But when the character is on an angle it looks really bad. Is there any way to fix this?
What if you drew a sprite for various angles, and instead of rotating the sprite itself, you use the appropriate sprite you drew for the current angle?
godot_dev_ | 2023-01-06 16:38