0 votes

I wanted to make a Pixelart game, where a character goes up a mountain. I wandted to use a Rigidbody for this. But when the character is on an angle it looks really bad. Is there any way to fix this?

Godot version 3.5
in Engine by (17 points)

What if you drew a sprite for various angles, and instead of rotating the sprite itself, you use the appropriate sprite you drew for the current angle?

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