+1 vote

Is it possible to create and add the "_level" instance (in GDScript) in the tree before "Cursor" (which one was instanced with the editor) ?

enter image description here

Godot version 3.5.1
in Engine by (13 points)

1 Answer

0 votes

First add `level as usual

add_child(_level)

Then after than line of code, write

move_child(_level, 0)

So your code should look something like

func _ready() -> void:
    _level = load("res://levels/level1.tscn").instance()
    add_child(_level)
    move_child(_level, 0)
by (731 points)
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