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Asked By | roma |
Get the very first body encountered by RayCast in Godot? The nearest body? I have RayCast connected to the camera and I want to get the body on which the camera is pointed. I don’t want to use 3D-click, because I want to have a specific distance at which I can click.
Maybe check for when the RayCast
is colliding (via is_colliding()
in the_physics_process()
function) and then use the get_collider()
function to get the first object which is colliding? is_colliding()
will return true on the first frame it detects a collision.
Ertain | 2023-01-04 18:31