How to call AnimationSprite to a TextureRect

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:bust_in_silhouette: Asked By snowleopardspaw

Hi there, I have a health Ui all set up, texture rect etc…
I was wondering if there’s a way to call for an animated sprite so my health ui can have just a little bit more ‘life’ (pun intended). I have a simple 4 frame animation and I’m just wondering how I would call that onto the texture rect instead of using just using the normal 1 png. I hope this makes sense.

:bust_in_silhouette: Reply From: snowleopardspaw

Nevermind!!! Literally just figured it out. Incase anyone else is interested in trying this out,
in the textureRect, under texture, I picked new animated texture, added my frames, and imported the individual pictures!
I didn’t realize it was that simple :confused: lol