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Asked By | zachstarnes |
Hello, I am trying to get my enemy scene to bounce off a wall. It’s using the CharacterBody2D and here is my _physics_process
method:
func _physics_process(delta: float):
var input_direction = Vector2(1, 1)
velocity = input_direction.normalized() * move_speed
animation_player.play("walk_down")
var collision: KinematicCollision2D = move_and_collide(velocity * delta)
if collision:
velocity = velocity.bounce(collision.get_normal())
However, when the above runs the character just sticks to the wall that it collided with and doesn’t move. I tried calling move_and_slide()
in that if statement but the character just jitters and moves straight down.
I have looked up tutorials and other posts but those are from Godot 3.X. One of the changes that I noticed is that collision.normal
is now collision.get_normal()
I believe.
Any help on this would be great!